Metallurgy mod download






















Get the latest version from the Powder Toy website. To use online features such as saving, you need to register an account. You can also visit the official TPT forum. Have you ever wanted to blow something up? Or maybe you always dreamt of operating an atomic power plant? Do you have a will to develop your own CPU? The Powder Toy lets you to do all of these, and even more!

The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances! The game provides you with various building materials, liquids, gases and electronic components which can be used to construct complex machines, guns, bombs, realistic terrains and almost anything else.

You can then mine them and watch cool explosions, add intricate wirings, play with little stickmen or operate your machine. You can browse and play thousands of different saves made by the community or upload your own — we welcome your creations!

There is a Lua API — you can automate your work or even make plugins for the game. The Powder Toy is free and the source code is distributed under the GNU General Public License, so you can modify the game yourself or help with development.

TPT is compiled using scons. See the Powder Toy Development Help section on the main page of the wiki. Click on the elements with the mouse and draw in the field, like in MS Paint. The rest of the game is learning what happens next.

Skip to content. Michael View Post. IlikeUssr View Post. Current Version: 1. The ability to make alloys in game by mixing two or more molten metals. At this moment there are alloys for most of the metals, and there are a few new ways to create and play with heat, combustion, and metallurgy.

The melting point of new metals are more or less similar to what they are in real life Copper's melting point would be around C for example. That said, there are a few "real" alloys involved and they also have "real life" melting temperatures.

A few alloys are made up but are mostly to contribute to both the feel and nature of the mod. I have tried to make them similar in most cases to alloys like them in the real world. Water electrolysis by way of more than just IRON almost any Copper-based alloy should do the trick , and a few of the metals and alloys can corrode. Alloys have different properties in some cases than even the metals that make them.

There are more than 10 different alloys currently. More alloys will be added and there will be more diversity between them. I'll maybe make a UI distinguishment between Metals and Alloys to make it a little more intuitive. I will eventually post the melting temperatures of the metals so as to make this simpler. A good crucible is one that will not melt within more than C of the element you plan on melting.

That said, when trying to build metals from metals it isn't always that way, so some form of effective heat control may be more necessary before you move on to better materials. That said, I will display the melting temperatures of the various metals in the mod to help clear up some confusion as to how to accurately do stuff in the mod.

Copper COPR - The idea I guess is to melt two of them together, and cool the mixture down to the point where the metals that have not alloyed are still molten, and the alloyed metals are solid.

At this point you can use newtonian gravity PGRAV to pull the molten rubbish out and mostly purify your new alloy. You'll find that a lot of alloys have slightly higher melting points than their component metals, so cooling your mixture slightly and using Positive Gravity, you can 'filter' out your alloy. Edited 6 times by Seppo. Last: 5th Nov



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