Now, as you'd imagine, the game takes place in Germany, and it is really a beautiful game for it; yes, it can be bleak at times as some of the locales can be a little but dark, such as the catacombs, the burial places and so on,, but the high density, high pixel count backgrounds are really toiled over, and are almost always little works of art.
Thus, with this photo realistic locales ace in its sleeve, Gabriel Knight 2: The Beast Within is set to be a great game, but wait till you actually get inside the puzzles! These are great too, sometimes with a forensic edge over them, sometimes just puzzles that work great in a given context, and with classic adventure game production.
At any rate, the entire Gabriel Knight series is a great one , and specifically interesting for history buffs and those that are in the know about classic myths and mythologies. Return to the Hunt Club, where you have to talk about everything to Xavier. Pass through the door on the left, then through the door on the right side of the room into the back hall. Place the clock under the plant in the hall, then return to Xavier's desk.
When he leaves to investigate the knocking, examine the desk and the drawer to pick up the keys. Run back to the hall with the plant and unlock the door on the left side. Retrieve the clock, reset it and return it to the plant. Move once more to Xavier's desk and when he again disappears return the keys.
Go to the back hall, retrieve the clock, then open the unlocked door and enter. Examine the photos on the right of the screen and then the animal heads. Find and read the little black book beside the candles. At this point Von Zell will arrive and throw you out. Talk to Von Zell, leaving the question concerning 'trophies' until last. Leave the club and take the subway to Perlach, where you'll meet Von Glower.
Question Von Glower. Look at the mask on the wall then leave. Take the subway to the police station and talk to Leber.
Examine the map on the wall, and then the piece of paper on the corner of the map. Use your notebook on the note to get the telephone number. Return to the farm and use the telephone number on the phone. Use the notepaper on the table to write a letter to Grace.
Return to Ubergrau's office and talk about everything. Go to the post office and mail the letter to Grace. Enter the central room in the Hunt Club and talk to Preiss. Discuss as much as possible with the men at the bar until you are invited to the hunt. Talk to Von Zell and Klingmann and ask for a magazine.
Use the tape recorder on the magazine to conceal it inside, then put it back. We're back in Grace's pants. Go to the library and examine the shelves on the far left again. Go to the post office and read the letter you receive, then go next door and talk to the Smiths about everything. Enter the church and walk to the back to find the crypt. Click on Gerde twice. Return to the castle's secret passageway and take the middle exit to a garden. Pick some roses, return to the crypt in the church and 'use' the flowers on Gerde.
You will now be given the car keys: use them on the car and drive to Neuschwanstein. Enter the castle and tour every room. You must now click on everything that can be clicked on, and listen to every tape in the tour guide - make sure that you don't miss anything, especially the wolf paintings. Leave and drive to the Ludwig museum at Herrencheimsee.
Talk to the woman at the counter about as much as possible. Not only must you view every object in this damned place but you must listen to Grace reading it as well to get all of the points you need; this is all extremely boring, but you must look and listen to the lot. Return to Schloss Ritter and enter the library. Read Ludwig's biography in inventory, but be certain that you read all the pages.
Use Barclay's card on the telephone on the desk to call him. Use Dallmeier's number on the telephone to call him. Now exit the house and take the car up to Starnberger See. Walk all the way left, then click on the railing. To make Dallmeier show up, ask him everything.
Leave and take the car to the Wagner Museum at Bayureth. Again you must click on absolutely all you can in the museum. Before leaving talk to Georg. Return to Schloss Ritter and talk to Gerde.
Go to the library and use the typewriter to write to Gabriel. Use the Ludwig biography on the telephone to call the publisher, who will give you Chaphill's number. Use Chaphill's number on the telephone. Go to the Gasthof. Talk to the bartender, ask about the Smiths, then talk to the Smiths. Go next door and mail the letter. Go to the church and pick a flower from the nearby bushes. Drive back to Starnberger See, walk left and click on the railing to get a close-up of the water.
Use the lily on the water and you'll get a scary vision Go back to Schloss Ritter, enter the castle and you will be told that a fax has arrived for you at the post office -go and collect it and read all the pages. Now travel over t o the Wagner Museum and use the fax on Georg. It's an intriguing story: a young girl has been mauled by a wolf near Gabriel Knight's ancestral home in Bavaria, and Gabriel is asked to find out why. The police and general public seem to think it's the fault of two wolves who escaped from the Munich Zoo, but Gabriel and his partner Grace are led down a path of clues that suggest a more supernatural element is involved -- that's right, people, we're talking werewolves!
Along the way, Gabriel and Grace encounter more werewolf maulings and are led through a Bavarian castle with hidden passageways, the city of Munich where you can ride the subway to different stops , mad King Ludwig's castle, and the Richard Wagner Museum, among other places.
The GK2 plot incorporates history, music, art, and supernatural elements including a tarot card reading to create a completely compelling story in which the clues you find are as interesting as the puzzles you solve with them. Jensen intertwines historical facts with a supernatural storyline, which lends an element of realism to the plot. Much of what you will learn about King Ludwig in his museum and biography is true, however strange it may sound.
Ludwig did go on mysterious midnight sleigh rides, not returning until morning. And he drowned in a lake along with his doctor historians presume the doctor was trying to save Ludwig from committing suicide, but in GK2 , this fact takes on more threatening implications.
He was also a friend, admirer, and benefactor of Richard Wagner, which is why the walls of the actual Neuschwanstein Castle are covered with scenes from Wagner's opera, just as they are shown in the game. Jensen takes these facts and uses them to draw the story to a more sinister conclusion than probably the most conspiracy-prone historian ever imagined. With the help of some creepy characters, eerie music, and ominous settings, the GK2 story keeps the game player on edge right to the dramatic conclusion.
You, the gamer, spend time alternating between controlling the characters of Gabriel Knight and Grace Nakamura. When you meet another character, the game will offer conversation options for you to explore with that person. Make sure you exhaust them all -- you never know which topic will lend you a clue.
Most of the varied people you'll interact with in the game are appealing, if sometimes sinister characters -- wait till you meet the busybodies Emil and Merle, a demonologist and her husband from Texas, and the intense von Glower, whom Gabriel befriends at a Munich hunting lodge.
You know when you've found a potential clue in the game because your pointer arrow turns into a dagger when it passes over an object. Unlike other adventure games, you don't have to painstakingly pore over every square inch of screen, making sure you haven't missed some small object -- most times, the clues are pretty obvious.
Exception: Chapter 4, in which you must click on every object in Ludwig's castle and museum in order to finish the chapter. The game's difficulty comes from figuring out what to do with the clues you've found. This is one of the most rewarding aspects of GK2. In other adventure games, the difficulty and time-consuming process of the game can come from either not being able to find a particular clue e. Buried in Time , or from trying to solve game puzzles that are irrelevant to the game's storyline e.
But in GK2 , you really feel like you're playing detective; you must ask yourself questions like "How do I contact the Wagner biographer Herr Dallmeier told me about? Another plus for GK2 -- most of the time spent playing this game is productive: every time you pick up a clue, it projects you a little further along in the storyline.
Fortunately for a gamer's sanity, GK2 is not completely dependent on the gamer's finding one clue in order to move on to the next one. I'm sure most adventure gamers have played games where they've spent more time being stuck on a particular puzzle than actually moving through the game. The graphics are good, especially during the video clips that play at the beginning and end of each chapter; and the artwork in the castle is crystal-clear.
The music in the game falls into two categories: either a serene classical piece, which is neither distracting nor memorable; or, when the game turned scary, some highly effective hair-raising music.
And the wolf howls and snarls are plenty realistic. Unfortunately, the characters' audio conversations don't always match up with the video, despite running the game on a machine with plenty of memory, and a high-end video card and CD-ROM drive.
As far as acting, the actor who plays Gabriel is tolerable, although I decided if he ran his hands through his hair one more time after Chapter 1, I was going to have to switch allegiances and start rooting for the werewolves. The actor who plays Grace Nakamura does a fine job, although Grace's jealousy towards Gerta in Chapter 2 became annoying -- I was afraid those two were going to break out into a catfight.
This petty subplot detracted from the interest of the game for me, and I could have done without any of the romantic situations they've tried to inject into GK2. Maybe others will be more interested in it than I was. You'll probably need to read the documentation even if you've already played adventure games with similar interfaces.
There are a couple of important skills you'll need to call on during the game, like operating the tape recorder and splicer which you'll need to use during Chapter 1. GK2 was the perfect level of difficulty for me; however, since it took me only 11 or 12 evenings of play to solve it and I consider myself an intermediate gamer , hard-core gamers might think it too easy.
The game's plot, video and graphics would appeal to an advanced gamer, but they might move through the game too quickly to make it worth its price. However, this would be a good albeit challenging game for a beginning player -- easy interface, low frustration level, and hints that, when used, won't affect the outcome or your score in the game.
Just click the "Hints" button when there's a map on the screen, and it will show you which destinations still contain tasks you need to accomplish. Once again you play as Gabriel Knight, the last in a long line of Shadow Hunters chosen by fate to wage a never-ending battle against the supernatural forces of evil. In The Beast Within, the series moves from the moody streets of New Orleans to the dark forests of Germany, where Gabriel has taken up residence since his last adventure.
Life is quiet at Schloss Ritter, his family's ancestral home, until a series of brutal murders destroys the peace. The local townspeople whisper that the killings are the work of werewolves and call upon the Shadow Hunter to investigate. When Gabriel reluctantly agrees, the mystery begins. While Gabriel heads to Munich in search of answers, his partner Grace whom you also control in alternating scenes throughout the game investigates a connection between the murders and a historical mystery involving the death of mad King Ludwig II.
As the mystery unfolds, the connection between these two lines of investigation becomes clearer. But when Gabriel and Grace finally reunite, the most terrifying of possibilities has already come to pass--and only a desperate scheme, all but doomed to failure, has any chance of saving the Shadow Hunter from the beast within.
Weighing in at six CDs, The Beast Within is one of the largest and most impressive graphic adventures ever produced. Composer Robert Holmes's fantastic background music and effects also add to the mystery and suspense. It's easily one of the most spectacular adventure games yet. Graphics: Photo-quality graphics and location shooting in Germany make this an extremely attractive graphic adventure.
Replay Value: One is enough, although it's fun to go back after you've forgotten some of the key elements. The Beast Within: A Gabriel Knight Mystery is a direct sequel to Gabriel Knight: Sins of the Fathers, the first in the supernatural mystery adventure series telling the story of a bookstore owner and writer Gabriel Knight, the last offspring of generations of Schattenjaegers shadow hunters , whose task is to fight the evil forces that abound in the world.
The Beast Within is a direct sequel to Gabriel Knight: Sins of the Fathers, the first in the supernatural mystery adventure series telling the story of a bookstore owner and writer Gabriel Knight, the last offspring of generations of Schattenjaegers shadowhunters , whose task is to fight the evil forces that abound in the world.
One day, a group of peasants approach the castle, and the elder tells you about a terrible death of a little girl, who was killed by a vicious wolf. Suspecting the wolf could be a supernatural creature, the peasant asks you, the Schattenjaeger, to purge the evil. The investigation brings Gabriel and his assistant Grace Nakimura to the mysterious Hunter Society and to Bavaria's dark past. The Beast Within utilizes a cast of live actors and full-motion video technology: the actors are filmed over photorealistic images of Munich and its surroundings, and nearly every interaction with the environment leads to a FMV sequence.
However, unlike most interactive movies that were popular in this era, The Beast Within is a full-fledged adventure game, with a lot of dialogues, detective work to do, and puzzles to solve.
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